local PURPOSE_DATA = { [Enum.DialogPurpose.Quest] = {"rbxasset://textures/ui/dialog_purpose_quest.png", Vector2.new(6, 22)}, [Enum.DialogPurpose.Help] = {"rbxasset://textures/ui/dialog_purpose_help.png", Vector2.new(12, 22)}, [Enum.DialogPurpose.Shop] = {"rbxasset://textures/ui/dialog_purpose_shop.png", Vector2.new(14, 27)}, } local TEXT_HEIGHT = 24 -- Pixel height of one row local BAR_THICKNESS = 6 local STYLE_PADDING = 17 local CHOICE_PADDING = 6 * 2 -- (Added to vertical height) local PROMPT_SIZE = Vector2.new(80, 90) local WIDTH_BONUS = (STYLE_PADDING * 2) - BAR_THICKNESS local XPOS_OFFSET = -(STYLE_PADDING - BAR_THICKNESS) local YPOS_OFFSET = -math.floor(STYLE_PADDING / 2) function waitForProperty(instance, name) while not instance[name] do instance.Changed:wait() end end function waitForChild(instance, name) while not instance:FindFirstChild(name) do instance.ChildAdded:wait() end end local mainFrame local choices = {} local lastChoice local choiceMap = {} local currentConversationDialog local currentConversationPartner local currentAbortDialogScript local tooFarAwayMessage = "You are too far away to chat!" local tooFarAwaySize = 300 local characterWanderedOffMessage = "Chat ended because you walked away" local characterWanderedOffSize = 350 local conversationTimedOut = "Chat ended because you didn't reply" local conversationTimedOutSize = 350 local player local screenGui local chatNotificationGui local messageDialog local timeoutScript local reenableDialogScript local dialogMap = {} local dialogConnections = {} local gui = nil waitForChild(game,"CoreGui") waitForChild(game:GetService("CoreGui"),"RobloxGui") if game:GetService("CoreGui").RobloxGui:FindFirstChild("ControlFrame") then gui = game:GetService("CoreGui").RobloxGui.ControlFrame else gui = game:GetService("CoreGui").RobloxGui end local touchEnabled = game:GetService("UserInputService").TouchEnabled function currentTone() if currentConversationDialog then return currentConversationDialog.Tone else return Enum.DialogTone.Neutral end end function createChatNotificationGui() chatNotificationGui = Instance.new("BillboardGui") chatNotificationGui.Name = "ChatNotificationGui" chatNotificationGui.ExtentsOffset = Vector3.new(0,1,0) chatNotificationGui.Size = UDim2.new(PROMPT_SIZE.X / 31.5, 0, PROMPT_SIZE.Y / 31.5, 0) chatNotificationGui.SizeOffset = Vector2.new(0,0) chatNotificationGui.StudsOffset = Vector3.new(0, 3.7, 0) chatNotificationGui.Enabled = true chatNotificationGui.RobloxLocked = true chatNotificationGui.Active = true local button = Instance.new("ImageButton") button.Name = "Background" button.Active = false button.BackgroundTransparency = 1 button.Position = UDim2.new(0, 0, 0, 0) button.Size = UDim2.new(1, 0, 1, 0) button.Image = "" button.RobloxLocked = true button.Parent = chatNotificationGui local icon = Instance.new("ImageLabel") icon.Name = "Icon" icon.Position = UDim2.new(0, 0, 0, 0) icon.Size = UDim2.new(1, 0, 1, 0) icon.Image = "" icon.BackgroundTransparency = 1 icon.RobloxLocked = true icon.Parent = button end function getChatColor(tone) if tone == Enum.DialogTone.Neutral then return Enum.ChatColor.Blue elseif tone == Enum.DialogTone.Friendly then return Enum.ChatColor.Green elseif tone == Enum.DialogTone.Enemy then return Enum.ChatColor.Red end end function styleChoices() for _, obj in pairs(choices) do obj.BackgroundTransparency = 1 end lastChoice.BackgroundTransparency = 1 end function styleMainFrame(tone) if tone == Enum.DialogTone.Neutral then mainFrame.Style = Enum.FrameStyle.ChatBlue elseif tone == Enum.DialogTone.Friendly then mainFrame.Style = Enum.FrameStyle.ChatGreen elseif tone == Enum.DialogTone.Enemy then mainFrame.Style = Enum.FrameStyle.ChatRed end styleChoices() end function setChatNotificationTone(gui, purpose, tone) if tone == Enum.DialogTone.Neutral then gui.Background.Image = "rbxasset://textures/ui/chatBubble_blue_notify_bkg.png" elseif tone == Enum.DialogTone.Friendly then gui.Background.Image = "rbxasset://textures/ui/chatBubble_green_notify_bkg.png" elseif tone == Enum.DialogTone.Enemy then gui.Background.Image = "rbxasset://textures/ui/chatBubble_red_notify_bkg.png" end local newIcon, size = unpack(PURPOSE_DATA[purpose]) local relativeSize = size / PROMPT_SIZE gui.Background.Icon.Size = UDim2.new(relativeSize.X, 0, relativeSize.Y, 0) gui.Background.Icon.Position = UDim2.new(0.5 - (relativeSize.X / 2), 0, 0.4 - (relativeSize.Y / 2), 0) gui.Background.Icon.Image = newIcon end function createMessageDialog() messageDialog = Instance.new("Frame"); messageDialog.Name = "DialogScriptMessage" messageDialog.Style = Enum.FrameStyle.Custom messageDialog.BackgroundTransparency = 0.5 messageDialog.BackgroundColor3 = Color3.new(31/255, 31/255, 31/255) messageDialog.Visible = false local text = Instance.new("TextLabel") text.Name = "Text" text.Position = UDim2.new(0,0,0,-1) text.Size = UDim2.new(1,0,1,0) text.FontSize = Enum.FontSize.Size14 text.BackgroundTransparency = 1 text.TextColor3 = Color3.new(1,1,1) text.RobloxLocked = true text.Parent = messageDialog end function showMessage(msg, size) messageDialog.Text.Text = msg messageDialog.Size = UDim2.new(0,size,0,40) messageDialog.Position = UDim2.new(0.5, -size/2, 0.5, -40) messageDialog.Visible = true wait(2) messageDialog.Visible = false end function variableDelay(str) local length = math.min(string.len(str), 100) wait(0.75 + ((length/75) * 1.5)) end function resetColor(frame) frame.BackgroundTransparency = 1 end function wanderDialog() mainFrame.Visible = false endDialog() showMessage(characterWanderedOffMessage, characterWanderedOffSize) end function timeoutDialog() mainFrame.Visible = false endDialog() showMessage(conversationTimedOut, conversationTimedOutSize) end function normalEndDialog() endDialog() end function endDialog() if currentAbortDialogScript then currentAbortDialogScript:Remove() currentAbortDialogScript = nil end local dialog = currentConversationDialog currentConversationDialog = nil if dialog and dialog.InUse then local reenableScript = reenableDialogScript:Clone() reenableScript.archivable = false reenableScript.Disabled = false reenableScript.Parent = dialog end for dialog, gui in pairs(dialogMap) do if dialog and gui then gui.Enabled = not dialog.InUse end end currentConversationPartner = nil end function sanitizeMessage(msg) if string.len(msg) == 0 then return "..." else return msg end end function selectChoice(choice) renewKillswitch(currentConversationDialog) --First hide the Gui mainFrame.Visible = false if choice == lastChoice then game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character, "Goodbye!", getChatColor(currentTone())) normalEndDialog() else local dialogChoice = choiceMap[choice] game:GetService("Chat"):Chat(game:GetService("Players").LocalPlayer.Character, sanitizeMessage(dialogChoice.UserDialog), getChatColor(currentTone())) wait(1) currentConversationDialog:SignalDialogChoiceSelected(player, dialogChoice) game:GetService("Chat"):Chat(currentConversationPartner, sanitizeMessage(dialogChoice.ResponseDialog), getChatColor(currentTone())) variableDelay(dialogChoice.ResponseDialog) presentDialogChoices(currentConversationPartner, dialogChoice:GetChildren()) end end function newChoice() local frame = Instance.new("TextButton") frame.BackgroundColor3 = Color3.new(227/255, 227/255, 227/255) frame.BackgroundTransparency = 1 frame.AutoButtonColor = false frame.BorderSizePixel = 0 frame.Text = "" frame.MouseEnter:connect(function() frame.BackgroundTransparency = 0 end) frame.MouseLeave:connect(function() frame.BackgroundTransparency = 1 end) frame.MouseButton1Click:connect(function() selectChoice(frame) end) frame.RobloxLocked = true local prompt = Instance.new("TextLabel") prompt.Name = "UserPrompt" prompt.BackgroundTransparency = 1 prompt.Font = Enum.Font.SourceSans prompt.FontSize = Enum.FontSize.Size24 prompt.Position = UDim2.new(0, 28, 0, 0) prompt.Size = UDim2.new(1, -32-28, 1, 0) prompt.TextXAlignment = Enum.TextXAlignment.Left prompt.TextYAlignment = Enum.TextYAlignment.Center prompt.TextWrap = true prompt.RobloxLocked = true prompt.Parent = frame return frame end function initialize(parent) choices[1] = newChoice() choices[2] = newChoice() choices[3] = newChoice() choices[4] = newChoice() lastChoice = newChoice() lastChoice.UserPrompt.Text = "Goodbye!" lastChoice.Size = UDim2.new(1, WIDTH_BONUS, 0, TEXT_HEIGHT + CHOICE_PADDING) mainFrame = Instance.new("Frame") mainFrame.Name = "UserDialogArea" mainFrame.Size = UDim2.new(0, 350, 0, 200) mainFrame.Style = Enum.FrameStyle.ChatBlue mainFrame.Visible = false for n, obj in pairs(choices) do obj.RobloxLocked = true obj.Parent = mainFrame end lastChoice.RobloxLocked = true lastChoice.Parent = mainFrame mainFrame.RobloxLocked = true mainFrame.Parent = parent end function presentDialogChoices(talkingPart, dialogChoices) if not currentConversationDialog then return end currentConversationPartner = talkingPart sortedDialogChoices = {} for n, obj in pairs(dialogChoices) do if obj:IsA("DialogChoice") then table.insert(sortedDialogChoices, obj) end end table.sort(sortedDialogChoices, function(a,b) return a.Name < b.Name end) if #sortedDialogChoices == 0 then normalEndDialog() return end local pos = 1 local yPosition = 0 choiceMap = {} for n, obj in pairs(choices) do obj.Visible = false end for n, obj in pairs(sortedDialogChoices) do if pos <= #choices then --3 lines is the maximum, set it to that temporarily choices[pos].Size = UDim2.new(1, WIDTH_BONUS, 0, TEXT_HEIGHT * 3) choices[pos].UserPrompt.Text = obj.UserDialog local height = (math.ceil(choices[pos].UserPrompt.TextBounds.Y / TEXT_HEIGHT) * TEXT_HEIGHT) + CHOICE_PADDING choices[pos].Position = UDim2.new(0, XPOS_OFFSET, 0, YPOS_OFFSET + yPosition) choices[pos].Size = UDim2.new(1, WIDTH_BONUS, 0, height) choices[pos].Visible = true choiceMap[choices[pos]] = obj yPosition = yPosition + height + 1 -- The +1 makes highlights not overlap pos = pos + 1 end end lastChoice.Position = UDim2.new(0, XPOS_OFFSET, 0, YPOS_OFFSET + yPosition) mainFrame.Size = UDim2.new(0, 350, 0, yPosition + lastChoice.AbsoluteSize.Y + (STYLE_PADDING * 2) + (YPOS_OFFSET * 2)) mainFrame.Position = UDim2.new(0,20,1.0, -mainFrame.Size.Y.Offset-20) styleMainFrame(currentTone()) mainFrame.Visible = true end function doDialog(dialog) while not Instance.Lock(dialog, player) do wait() end if dialog.InUse then Instance.Unlock(dialog) return else dialog.InUse = true Instance.Unlock(dialog) end currentConversationDialog = dialog game:GetService("Chat"):Chat(dialog.Parent, dialog.InitialPrompt, getChatColor(dialog.Tone)) variableDelay(dialog.InitialPrompt) presentDialogChoices(dialog.Parent, dialog:GetChildren()) end function renewKillswitch(dialog) if currentAbortDialogScript then currentAbortDialogScript:Remove() currentAbortDialogScript = nil end currentAbortDialogScript = timeoutScript:Clone() currentAbortDialogScript.archivable = false currentAbortDialogScript.Disabled = false currentAbortDialogScript.Parent = dialog end function checkForLeaveArea() while currentConversationDialog do if currentConversationDialog.Parent and (player:DistanceFromCharacter(currentConversationDialog.Parent.Position) >= currentConversationDialog.ConversationDistance) then wanderDialog() end wait(1) end end function startDialog(dialog) if dialog.Parent and dialog.Parent:IsA("BasePart") then if player:DistanceFromCharacter(dialog.Parent.Position) >= dialog.ConversationDistance then showMessage(tooFarAwayMessage, tooFarAwaySize) return end for dialog, gui in pairs(dialogMap) do if dialog and gui then gui.Enabled = false end end renewKillswitch(dialog) delay(1, checkForLeaveArea) doDialog(dialog) end end function removeDialog(dialog) if dialogMap[dialog] then dialogMap[dialog]:Remove() dialogMap[dialog] = nil end if dialogConnections[dialog] then dialogConnections[dialog]:disconnect() dialogConnections[dialog] = nil end end function addDialog(dialog) if dialog.Parent then if dialog.Parent:IsA("BasePart") then local chatGui = chatNotificationGui:clone() chatGui.Enabled = not dialog.InUse chatGui.Adornee = dialog.Parent chatGui.RobloxLocked = true chatGui.Parent = game:GetService("CoreGui") chatGui.Background.MouseButton1Click:connect(function() startDialog(dialog) end) setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone) dialogMap[dialog] = chatGui dialogConnections[dialog] = dialog.Changed:connect(function(prop) if prop == "Parent" and dialog.Parent then --This handles the reparenting case, seperate from removal case removeDialog(dialog) addDialog(dialog) elseif prop == "InUse" then chatGui.Enabled = not currentConversationDialog and not dialog.InUse if dialog == currentConversationDialog then timeoutDialog() end elseif prop == "Tone" or prop == "Purpose" then setChatNotificationTone(chatGui, dialog.Purpose, dialog.Tone) end end) else -- still need to listen to parent changes even if current parent is not a BasePart dialogConnections[dialog] = dialog.Changed:connect(function(prop) if prop == "Parent" and dialog.Parent then --This handles the reparenting case, seperate from removal case removeDialog(dialog) addDialog(dialog) end end) end end end function fetchScripts() local model = game:GetService("InsertService"):LoadAsset(39226062) if type(model) == "string" then -- load failed, lets try again wait(0.1) model = game:GetService("InsertService"):LoadAsset(39226062) end if type(model) == "string" then -- not going to work, lets bail return end waitForChild(model,"TimeoutScript") timeoutScript = model.TimeoutScript waitForChild(model,"ReenableDialogScript") reenableDialogScript = model.ReenableDialogScript end function onLoad() waitForProperty(game:GetService("Players"), "LocalPlayer") player = game:GetService("Players").LocalPlayer waitForProperty(player, "Character") --print("Fetching Scripts") fetchScripts() --print("Creating Guis") createChatNotificationGui() --print("Creating MessageDialog") createMessageDialog() messageDialog.RobloxLocked = true messageDialog.Parent = gui --print("Waiting for BottomLeftControl") waitForChild(gui, "BottomLeftControl") --print("Initializing Frame") local frame = Instance.new("Frame") frame.Name = "DialogFrame" frame.Position = UDim2.new(0,0,0,0) frame.Size = UDim2.new(0,0,0,0) frame.BackgroundTransparency = 1 frame.RobloxLocked = true if (touchEnabled) then frame.Position = UDim2.new(0,20,0.5,0) frame.Size = UDim2.new(0.25,0,0.1,0) frame.Parent = gui else frame.Parent = gui.BottomLeftControl end initialize(frame) --print("Adding Dialogs") game:GetService("CollectionService").ItemAdded:connect(function(obj) if obj:IsA("Dialog") then addDialog(obj) end end) game:GetService("CollectionService").ItemRemoved:connect(function(obj) if obj:IsA("Dialog") then removeDialog(obj) end end) for i, obj in pairs(game:GetService("CollectionService"):GetCollection("Dialog")) do if obj:IsA("Dialog") then addDialog(obj) end end end onLoad()