<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Model" referent="RBX3F9EDB07622E42D797B3F001F3E09746">
		<Properties>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
				<R10>0</R10>
				<R11>1</R11>
				<R12>0</R12>
				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">PhysicsAnalyzerPlugin</string>
			<Ref name="PrimaryPart">null</Ref>
		</Properties>
		<Item class="Script" referent="RBXB4C77FAE3AAF45D291F682F80C833828">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">PhysicsAnalyzerScript</string>
				<ProtectedString name="Source"><![CDATA[-- Detector will send a signal with an int parameter, this is the number of problems detected
-- This script can query for a list of parts for each problem
-- The plugin is responsible for:
-- 1) Pausing the game
-- 2) Highlighting the parts
-- 3) Selecting the parts in the Explorer
-- 4) Focus on the parts in a group
-- 5) Providing an interface for skipping to next issue 

-----------
--MODULES--
-----------

local Extent = require(script.Parent.Extent)
local Camera = require(script.Parent.Camera)

-------
--GUI--
-------

local PhysicsAnalyzerGui = script.Parent.PhysicsAnalyzerGui
local MainFrame = PhysicsAnalyzerGui.MainFrame

local NumberFound = MainFrame.NumberFound
local CurrentStatus = MainFrame.CurrentStatus
local RunButton = MainFrame.RunButton

local ScrollingFrame = MainFrame.ScrollingFrame
local Canvas = ScrollingFrame.Canvas
local ItemTemplate = MainFrame.ItemTemplate

local HelpButton = MainFrame.HelpButton

------------
--SERVICES--
------------
local SelectionService = game:GetService("Selection")
local RunService = game:GetService("RunService")

PhysicsAnalyzerGui.Parent = game:GetService("CoreGui")

-----------
--SIGNALS--
-----------

local PhysicsAnalyzerIssuesSignal = nil
local RunServiceSteppedSignal = nil
local RunButtonInputSignal = nil
local HelpButtonSignal = nil

-------------
--VARIABLES--
-------------

local previousIssueCount = 0;
local issues = {}

-------------
--FUNCTIONS--
-------------

local function clearAllIssues()
	for i = 1, #issues do
		issues[i][3]:disconnect()
		issues[i][2]:Destroy()
	end
	
	issues = {}
	
	NumberFound.Text = ""
end

local function addIssue(issue)
	
--	local label = "Issue " .. #issues .. (issue[1] and (": " .. issue[1].Name ..
--		(issue[2] and " / " .. issue[2].Name or "")) or (""))

	local label = "Issue " .. #issues .. ": "
	
	for j=1, #issue do
		if( j > 1 ) then
			label = label .. " / "
		end
		label = label .. issue[j].Name
	end
		
	local item = ItemTemplate:Clone()
	item.Parent = Canvas
	item.Position = UDim2.new(0, 0, 0, 21 * #issues)
	item.Text = label
	
	local itemConnection = item.InputBegan:connect(function(evt)
		if evt.UserInputType == Enum.UserInputType.MouseButton1 then
			moveAndSelectParts(issue)
		end
	end)
	
	item.Visible = true
	
	issues[#issues + 1] = {issue, item, itemConnection}
	
	ScrollingFrame.CanvasSize = UDim2.new(0, 0, 0, #issues * 21)
	if (ScrollingFrame.CanvasSize.Y.Offset > ScrollingFrame.AbsoluteSize.Y) then
		Canvas.Size = UDim2.new(1, -16, 1, 0)
	else
		Canvas.Size = UDim2.new(1, 0, 1, 0)
	end
	
	previousIssueCount = #issues;
end

function moveAndSelectParts(parts)
	game.Selection:Set(parts)
	
	local extents = Extent.getExtents(parts)
	Camera.zoomToExtents(extents)
end

local function gotIssues(count)
	MainFrame.Size = UDim2.new(0, 200, 0, 200)
	ScrollingFrame.Visible = true
	
	if (count == previousIssueCount) then
		return
	end
	
	clearAllIssues()	
	RunService:Pause()
	game.Workspace:SetPhysicsAnalyzerBreakOnIssue(true)
	
	--Updating GUI
	NumberFound.Text = count .. " overconstraints detected"
	RunButton.Visible = true
	CurrentStatus.Text = "Paused"
		
	for i = 0, count - 1 do
		local issue = game.Workspace:GetPhysicsAnalyzerIssue(i)
		addIssue(issue)
	end
	
	game.Workspace:SetPhysicsAnalyzerBreakOnIssue(false)
end

local function connectEvents()
	RunServiceSteppedSignal = RunService.Stepped:connect(function()
		clearAllIssues()
		CurrentStatus.Text = "Running"
	end)

	RunButtonInputSignal = RunButton.InputBegan:connect(function(evt)
		if (evt.UserInputType == Enum.UserInputType.MouseButton1) then
			RunService:Run()
			RunButton.Visible = false
		end
	end)
	
	HelpButtonSignal = HelpButton.InputBegan:connect(function(evt)
		if (evt.UserInputType == Enum.UserInputType.MouseButton1) then
			plugin:OpenWikiPage("Physics_Analyzer")
		end
	end)
	
	PhysicsAnalyzerIssuesSignal = game.Workspace.PhysicsAnalyzerIssuesFound:connect(gotIssues)
end

local function disconnectEvents()
	if PhysicsAnalyzerIssuesSignal then
		PhysicsAnalyzerIssuesSignal:disconnect()
	end
	
	if RunServiceSteppedSignal then
		RunServiceSteppedSignal:disconnect()
	end
	
	if RunButtonInputSignal then
		RunButtonInputSignal:disconnect()
	end
	
	if HelpButtonSignal then
		HelpButtonSignal:disconnect()
	end
end


local function physicsAnalyzerEnabled(enabled)
	MainFrame.Visible = enabled
	
	if enabled then
		connectEvents()
	else
		disconnectEvents()
	end
end

----------
--EVENTS--
----------

settings().Physics.Changed:connect(function(itemChanged)
	if itemChanged == "PhysicsAnalyzerEnabled" then
		physicsAnalyzerEnabled(settings().Physics.PhysicsAnalyzerEnabled)
	end
end)

physicsAnalyzerEnabled(settings().Physics.PhysicsAnalyzerEnabled)



]]></ProtectedString>
			</Properties>
		</Item>
		<Item class="ModuleScript" referent="RBXDB111B99CBE14ED8A5E9B4B20FA6CCA3">
			<Properties>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Extent</string>
				<ProtectedString name="Source"><![CDATA[------------------
--MODULE EXTENTS--
------------------

--[[
	This modulescript is used for calculating the extents of a group of parts
--]]

-------------
--FUNCTIONS--
-------------

local function createExtents()
	local extents = {}
	extents.mt = {}
	setmetatable(extents, extents.mt)
	
	extents.min = Vector3.new(1,1,1) * math.huge
	extents.max = Vector3.new(1,1,1) * -math.huge
	
	extents.mt.__index = function (t, k)
		
		if k == "center" then
			return (extents.min + extents.max) * 0.5
		end
				
		if k == "addPoint" then
			return function (point)
				if point.x < extents.min.x then extents.min = Vector3.new(point.x, extents.min.y, extents.min.z) end
				if point.y < extents.min.y then extents.min = Vector3.new(extents.min.x, point.y, extents.min.z) end
				if point.z < extents.min.z then extents.min = Vector3.new(extents.min.x, extents.min.y, point.z) end
				if point.x > extents.max.x then extents.max = Vector3.new(point.x, extents.max.y, extents.max.z) end
				if point.y > extents.max.y then extents.max = Vector3.new(extents.max.x, point.y, extents.max.z) end
				if point.z > extents.max.z then extents.max = Vector3.new(extents.max.x, extents.max.y, point.z) end
			end
		end
	end
		
	return extents
end

local function addToExtents(extents, part)
	for i = 0, 7 do
		local corner = (Vector3.new(math.floor(i / 4), math.floor(i / 2) % 2, i % 2) * 2) - Vector3.new(1, 1, 1)
		local worldPosition = part.CFrame:pointToWorldSpace(corner * part.Size)
		extents.addPoint(worldPosition)
	end
	return extents
end

local function getExtents(parts)
	
	local extents = createExtents()
	
	for i = 1, #parts do
		if parts[i]:IsA("BasePart") then
			extents = addToExtents(extents, parts[i])
		end
	end
	
	return extents
		
end

-----------------
--ENCAPSULATION--
-----------------

local module = {}
module.getExtents = getExtents
return module
]]></ProtectedString>
			</Properties>
		</Item>
		<Item class="ModuleScript" referent="RBXF7D9C89485434B36B2422E149374F5DF">
			<Properties>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Camera</string>
				<ProtectedString name="Source"><![CDATA[-----------------
--MODULE CAMERA--
-----------------

--[[
	This modulescript is used for zooming the camera to given extents
--]]

-------------
--FUNCTIONS--
-------------

local distanceFromRadius = 3

local function zoomToExtents(extents)
	
	local camera = game.Workspace.CurrentCamera	
	
	local center = extents.center
	local radius = (extents.min - center).magnitude
	
	camera.CameraType = Enum.CameraType.Fixed
	
	local rotation = camera.CoordinateFrame - camera.CoordinateFrame.p
	local position = center - (rotation.lookVector * (radius + distanceFromRadius))
	
	camera.CoordinateFrame = rotation + position
	camera.Focus = CFrame.new(center)
end

-----------------
--ENCAPSULATION--
-----------------

local module = {}
module.zoomToExtents = zoomToExtents
return module
]]></ProtectedString>
			</Properties>
		</Item>
		<Item class="ScreenGui" referent="RBXC61727E732814E20A690ED394899F571">
			<Properties>
				<string name="Name">PhysicsAnalyzerGui</string>
			</Properties>
			<Item class="Frame" referent="RBX9C1A115B17C64C2DA4C550472FC4C2FC">
				<Properties>
					<bool name="Active">true</bool>
					<Color3 name="BackgroundColor3">4294967295</Color3>
					<float name="BackgroundTransparency">0</float>
					<Color3 name="BorderColor3">4279970357</Color3>
					<int name="BorderSizePixel">1</int>
					<bool name="ClipsDescendants">false</bool>
					<bool name="Draggable">false</bool>
					<string name="Name">MainFrame</string>
					<Ref name="NextSelectionDown">null</Ref>
					<Ref name="NextSelectionLeft">null</Ref>
					<Ref name="NextSelectionRight">null</Ref>
					<Ref name="NextSelectionUp">null</Ref>
					<UDim2 name="Position">
						<XS>0</XS>
						<XO>0</XO>
						<YS>0</YS>
						<YO>0</YO>
					</UDim2>
					<float name="Rotation">0</float>
					<bool name="Selectable">false</bool>
					<Ref name="SelectionImageObject">null</Ref>
					<UDim2 name="Size">
						<XS>0</XS>
						<XO>200</XO>
						<YS>0</YS>
						<YO>70</YO>
					</UDim2>
					<token name="SizeConstraint">0</token>
					<token name="Style">6</token>
					<bool name="Visible">true</bool>
					<int name="ZIndex">1</int>
				</Properties>
				<Item class="TextLabel" referent="RBX21D1D53505FA4E5EA81BC1E4FEE93833">
					<Properties>
						<bool name="Active">false</bool>
						<Color3 name="BackgroundColor3">4294967295</Color3>
						<float name="BackgroundTransparency">0.75</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<bool name="ClipsDescendants">false</bool>
						<bool name="Draggable">false</bool>
						<token name="Font">4</token>
						<token name="FontSize">6</token>
						<string name="Name">TitleLabel</string>
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						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
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							<XS>0</XS>
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						<bool name="Selectable">false</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>25</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<string name="Text">Physics Analyzer</string>
						<Color3 name="TextColor3">4294967295</Color3>
						<bool name="TextScaled">false</bool>
						<Color3 name="TextStrokeColor3">4278190080</Color3>
						<float name="TextStrokeTransparency">1</float>
						<float name="TextTransparency">0</float>
						<bool name="TextWrapped">false</bool>
						<token name="TextXAlignment">2</token>
						<token name="TextYAlignment">1</token>
						<bool name="Visible">true</bool>
						<int name="ZIndex">1</int>
					</Properties>
				</Item>
				<Item class="ScrollingFrame" referent="RBX903E924BF45441B8948310D28BDE9938">
					<Properties>
						<bool name="Active">false</bool>
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						<float name="BackgroundTransparency">1</float>
						<Color3 name="BorderColor3">4279970357</Color3>
						<int name="BorderSizePixel">0</int>
						<Content name="BottomImage"><url>rbxasset://textures/ui/studs.png</url></Content>
						<Vector2 name="CanvasPosition">
							<X>0</X>
							<Y>0</Y>
						</Vector2>
						<UDim2 name="CanvasSize">
							<XS>0</XS>
							<XO>0</XO>
							<YS>0</YS>
							<YO>100</YO>
						</UDim2>
						<bool name="ClipsDescendants">true</bool>
						<bool name="Draggable">false</bool>
						<Content name="MidImage"><url>rbxasset://textures/ui/smooth.png</url></Content>
						<string name="Name">ScrollingFrame</string>
						<Ref name="NextSelectionDown">null</Ref>
						<Ref name="NextSelectionLeft">null</Ref>
						<Ref name="NextSelectionRight">null</Ref>
						<Ref name="NextSelectionUp">null</Ref>
						<UDim2 name="Position">
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						</UDim2>
						<float name="Rotation">0</float>
						<int name="ScrollBarThickness">12</int>
						<bool name="ScrollingEnabled">true</bool>
						<bool name="Selectable">true</bool>
						<Ref name="SelectionImageObject">null</Ref>
						<UDim2 name="Size">
							<XS>1</XS>
							<XO>0</XO>
							<YS>1</YS>
							<YO>-75</YO>
						</UDim2>
						<token name="SizeConstraint">0</token>
						<Content name="TopImage"><url>rbxasset://textures/ui/studs.png</url></Content>
						<bool name="Visible">false</bool>
						<int name="ZIndex">1</int>
					</Properties>
					<Item class="Frame" referent="RBX0748620B01764D05897BE23D03333C45">
						<Properties>
							<bool name="Active">false</bool>
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							<bool name="ClipsDescendants">true</bool>
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						</Properties>
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						<token name="Font">3</token>
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