-- universal design constants for in-game ui style local Constants = { COLORS = { SLATE = Color3.fromRGB(35, 37, 39), FLINT = Color3.fromRGB(57, 59, 61), GRAPHITE = Color3.fromRGB(101, 102, 104), PUMICE = Color3.fromRGB(189, 190, 190), WHITE = Color3.fromRGB(255, 255, 255), }, ERROR_PROMPT_HEIGHT = { Default = 236, XBox = 180, }, ERROR_PROMPT_MIN_WIDTH = { Default = 320, XBox = 400, }, ERROR_PROMPT_MAX_WIDTH = { Default = 400, XBox = 400, }, ERROR_TITLE_FRAME_HEIGHT = { Default = 50, }, SPLIT_LINE_THICKNESS = 1, BUTTON_CELL_PADDING = 10, BUTTON_HEIGHT = 36, SIDE_PADDING = 20, LAYOUT_PADDING = 20, SIDE_MARGIN = 20, -- When resizing according to screen size, reserve with side margins PRIMARY_BUTTON_TEXTURE = "rbxasset://textures/ui/ErrorPrompt/PrimaryButton.png", SECONDARY_BUTTON_TEXTURE = "rbxasset://textures/ui/ErrorPrompt/SecondaryButton.png", SHIMMER_TEXTURE = "rbxasset://textures/ui/LuaApp/graphic/shimmer.png", OVERLAY_TEXTURE = "rbxasset://textures/ui/ErrorPrompt/ShimmerOverlay.png", } return Constants