--Modules/VR/VRHub.lua --Handles all global VR state that isn't built into a specific module. --Written by 0xBAADF00D (Kyle) on 6/10/16 local CoreGui = game:GetService("CoreGui") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local HttpService = game:GetService("HttpService") local RobloxGui = CoreGui:WaitForChild("RobloxGui") local Util = require(RobloxGui.Modules.Settings.Utility) local LaserPointer = require(RobloxGui.Modules.VR.LaserPointer) local useLaserPointerSuccess, useLaserPointerValue = pcall(function() return settings():GetFFlag("UseLaserPointerVR") end) local useLaserPointerFlag = useLaserPointerSuccess and useLaserPointerValue local VRHub = {} local RegisteredModules = {} local OpenModules = {} --VR Setup local vrUpdateRenderstepName = HttpService:GenerateGUID(true) VRHub.LaserPointer = nil local start = tick() local function onRenderSteppedLast() local now = tick() local dt = now - start start = now if VRHub.LaserPointer then VRHub.LaserPointer:update(dt) end end local function onVREnabled(property) if property ~= "VREnabled" then return end if UserInputService.VREnabled then if useLaserPointerFlag then if not VRHub.LaserPointer then VRHub.LaserPointer = LaserPointer.new() end --Check again in case creating the laser pointer gracefully failed (instance hasn't shipped to some platforms yet for example) if VRHub.LaserPointer then VRHub.LaserPointer:setEnabled(true) end end RunService:BindToRenderStep(vrUpdateRenderstepName, Enum.RenderPriority.Last.Value, onRenderSteppedLast) else if VRHub.LaserPointer then VRHub.LaserPointer:setEnabled(false) end RunService:UnbindFromRenderStep(vrUpdateRenderstepName) end end onVREnabled("VREnabled") UserInputService.Changed:connect(onVREnabled) --VRHub API function VRHub:RegisterModule(module) RegisteredModules[module.ModuleName] = module end function VRHub:GetModule(moduleName) return RegisteredModules[moduleName] end function VRHub:IsModuleOpened(moduleName) return OpenModules[moduleName] ~= nil end function VRHub:GetOpenedModules() local result = {} for _, openModule in pairs(OpenModules) do table.insert(result, openModule) end return result end VRHub.ModuleOpened = Util:Create "BindableEvent" { Name = "VRModuleOpened" } --Wrapper function to document the arguments to the event function VRHub:FireModuleOpened(moduleName) if not RegisteredModules[moduleName] then error("Tried to open module that is not registered: " .. moduleName) end if OpenModules[moduleName] ~= RegisteredModules[moduleName] then OpenModules[moduleName] = RegisteredModules[moduleName] VRHub.ModuleOpened:Fire(moduleName) end end VRHub.ModuleClosed = Util:Create "BindableEvent" { Name = "VRModuleClosed" } --Wrapper function to document the arguments to the event function VRHub:FireModuleClosed(moduleName) if not RegisteredModules[moduleName] then error("Tried to close module that is not registered: " .. moduleName) end if OpenModules[moduleName] ~= nil then OpenModules[moduleName] = nil VRHub.ModuleClosed:Fire(moduleName) end end function VRHub:KeepVRTopbarOpen() for moduleName, openModule in pairs(OpenModules) do if openModule.KeepVRTopbarOpen then return true end end return false end return VRHub